Viewership and participation in eSports during COVID-19 worldwide
With younger generations growing up more and more online, the COVID-19 pandemic pushed online engagement even higher while people stayed at home. In a 2020 U.S. survey on increasing eSports interest by age, at the start of the pandemic primarily young people under the age of 24 were getting more involved with eSports. With live sports being for the most part cancelled in 2020, sports fans turned to other alternative forms of entertainment, such as eSports. According to a U.S. survey on alternative sports content engagement in 2020, nearly 20 percent of respondents engaged with eSports as an alternative to live sports, and even more respondents turned to classic games.Europe was another hotspot for eSports during the health crisis, with many countries reporting over 50 percent increases in European eSports interest at the end of 2020. Spain topped the list, with 70 percent of respondents there reporting that they spent more time watching eSports since the start of the COVID-19 pandemic. The United Kingdom, Italy, and France were close behind, with each country reporting over 60 percent of respondents watching more eSports during COVID-19. Northern European countries showed the least amount of growth in eSports viewership, with most respondents in that region watching the same amount as before.